You run to the switch. You press it. The door opens — but only while you stand here, and the exit is across the room. So you rewind. A ghost of your last run now holds that switch forever, frozen in recorded time, while you sprint for the door as a new version of yourself. Time Clones is a puzzle platformer built entirely on that mechanic: record a loop of movement, replay it as a ghost clone, then solve the next layer of the puzzle alongside your own past actions.
The earliest levels feel generous. Later levels are not. Each new clone layer adds a constraint — the ghost is doing exactly what you told it to do, and now you need to route yourself around it while also hitting a new switch and landing on a new platform. The challenge is not reflexes. It is the quiet, precise work of imagining your own future movements while programming your past ones. When it clicks, the solution feels inevitable. Getting there is something else entirely.
There is no time pressure. Take as long as you need to map out a route, record a clone loop, and test whether it works. When it does not work, the failure tells you something specific — the ghost was one step too far left, the timing was off by a beat. Iteration is the method. Each attempt leaves the level slightly more solved than before, until finally all the moving pieces — you and every recorded ghost of you — arrive at the exit together.