You wake up. You go to class. Someone dies — possibly you — and then the day resets. Kindergarten is a darkly comedic point-and-click adventure developed by Andrew Morrissette and published by Con Man Games in 2017, set in a classroom where the teacher is dangerous, the janitor is murderous, and every student carries a secret that connects to someone else's story. The game unfolds through repeated playthroughs: each run reveals new information that recontextualises prior runs, and missions that seem straightforward on first pass conceal layers of consequence that only become visible once you know more of the school's hidden history.
The genius of Kindergarten is that what appears to be a single school day is actually a multi-act narrative you build from fragments across many loops. Returning to conversations with different inventory items or dialogue choices unlocks entirely new branches. Helping one student sets off a chain reaction with another. A throwaway joke from the cafeteria lady is actually a hint for a mission you will not unlock for several more runs. The game never explicitly tells you it is a puzzle — it just keeps showing you the same school day and trusting you to notice that the pieces do not fit yet.
The key to Kindergarten is not knowing what to do — it is knowing what order to do things in. Most missions require items acquired during other missions, which means early runs will dead-end deliberately. Never skip a line of dialogue, even ones that seem like jokes; the game hides actual progression cues inside the comedy. Avoid the janitor during recess unless you have already triggered the correct prior events on that run. And pay close attention to the cafeteria — several critical story threads converge at meals, and eating the wrong thing is one of the game's more memorable ways to die.