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Domestic Mayhem Designed to Destroy Friendships

New Eich Games built House of Hazards around a deceptively simple premise: complete basic household tasks while the house itself — and up to three other players — actively tries to stop you. Swinging cabinet doors, jet-powered toasters, ceiling fans that become lethal at the wrong moment, spinning lamps with uncanny timing — the hazards feel genuinely domestic until they launch a player across the room. Every round reshuffles the trap configuration, so map memory only helps until the house decides to rearrange itself.

House of Hazards domestic trap chaos multiplayer

Chores as Competitive Sport

The objectives are mundane on purpose: pick up a cup, reach the couch, cross the kitchen without getting knocked out by the refrigerator door. The mundanity is the joke, but the competition is real. Players who control hazards can use them to bait opponents into predictable positions — spring a trap early to make someone flinch left, then trigger the real hazard as they recover. This meta-layer of misdirection is what separates House of Hazards from straightforward obstacle games.

From the Makers of Getaway Shootout

New Eich Games' design fingerprint is legible throughout: short rounds, simple inputs, physics that produce outcomes funnier than any scripted animation, and a multiplayer balance that keeps all players relevant regardless of skill gap. The same studio made Getaway Shootout with identical design principles. House of Hazards takes that formula and remixes it into something that gets louder the more people crowd around the keyboard.

House of Hazards multiplayer round New Eich Games design
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