2DOOM is a fan-made, non-commercial 2D demake of id Software's legendary DOOM, created by a small indie team: Damien Mayance (lead developer), Simon Coroller (design), Hugo Houriez (2D art), Benjamin Magnan (level design), and Quentin Gendre (sound and music). Despite its cute chibi pixel art style, it delivers a surprisingly intense and violent romp through the demon-infested corridors of Mars. Don't let the adorable visuals fool you.
You play as a lone Marine armed with a trusty shotgun and the iconic BFG, blasting through classic DOOM-inspired levels in a side-scrolling 2D format. The prototype runs about 5 to 10 minutes and captures the raw, kinetic feel of the original — tight corridors, relentless demon swarms, and encounters that reward aggression over caution. The chibi enemy designs are charming, but the difficulty is genuine.
2DOOM doesn't attempt to replace the original — it celebrates it. The pixel art reinterpretation strips away polygon counts and replaces them with character, while keeping the chaos and urgency of the classic formula completely intact. It is a brief, satisfying tribute that any fan of old-school shooters will recognize and enjoy immediately.